Mar
31

Calling time

Gufoni, the World of Warcraft character, was created to join the alea iacta est guild on the US Earthen Ring server.

In my increasing interactions with the guild – leading to my time on the podcast, and my stint as an officer – ‘Gufoni’ became something of a name. I don’t kid myself. I know ‘Gufoni’ was nothing more than a slightly-more-than-average-sized fish in a small pond. But the point was, I became known as Gufoni in that guild and its associated activities. People seemed to enjoy and value my input; I certainly enjoyed and valued my time with the guild.

Until the end, of course. As I was growing tired of the game, I was growing tired of the guild – for a million reasons, which I really won’t go into. I was also growing increasingly disillusioned by the business of being an officer. The ground was shifting, there was a definite change in the air, and I frankly wanted to get out then and there.

So I left officership and the guild – almost coincidentally, around the same time I decided to leave WoW. When I started Rift, I wanted a fresh start, away from the old guild – just a chance to enjoy the game for what it was and nothing more.

Yesterday, as some of you will be aware, an announcement concerning AIE in Rift was made to which I – and a number of other people – reacted quite strongly.  People were, quite correctly, outraged by the lack of thought and consideration that the announcement’s language inferred. Although it looks like the original content of the announcement is shortly to be invalidated, I couldn’t ignore the fact that the announcement was ever made in the form it was. This seemed, from my point of view, to be an inevitable consequence of the atmosphere of change that prompted my departure from officership.

Sorry to be vague, but I have already felt very uncomfortable about calling folk out about this, and even about getting involved. I have already been ‘ungentlemanly’, and I’ve no wish to throw any more dirt. But the announcement left me angry. My departure from the officer corps was also angry, and it upset me even more that the reasons for my departure seem to have made no impact on the course that led to yesterday’s events.

I have said now everything I am going to say about the matter.

So, returning to the original point – Gufoni is inextricably linked with my experiences in AIE. Yesterday, my experiences with AIE came to an end. So today, I think it’s time to call an end to this here project. This will be the last post I make here, and my last act as ‘Gufoni’. I will no longer be tweeting as Gufoni either, though anyone who wants is welcome to follow me on my ‘real life’ Twitter account: @falldogblue.

I still view much of my time in AIE with extreme fondness. The Summers of Love. My raid teams, from Where’s Northrend to /tell me on a Sunday, and all the people therein. The many great folk I met while a part of the guild, and the many great Centurions who frankly deserve much more respect than they get. And probably most of all, my time on the AIE Podcast with Dills and Warak. Lightning in a bottle, I think they call it, and recording those shows will always rank as some of the most fun times I’ve had in my entire life.

But there comes a time when certain things have to end. I wish it could have come more gracefully, but I stand by the things I said yesterday, and I am at peace with my actions and my decisions.

I wish you all well in your gaming lives. But this little gaming life is over.

Mar
14

Coin Lock

Obviously, security was at the front of everyone’s minds this weekend, and Trion have announced the introduction of a ‘hacker vexing’ measure that is shortly going to be added to the game. They also reiterate that they’re working on ‘two-factor’ authentication for accounts, too. Clearly, Trion are taking account security very seriously.

First up, comes Coin Locking, which is due to be introduced early this week. If the game detects that you’re logging in from a “significantly different location” (read: China, when you live in the UK), your account becomes Coin Locked. As senior community manager Abigale explains:

When their account is coin locked, they will be sent an email to the address that they have on their account (their login email) with a code to enter into the game.

Users will see the Coin Locked icon in the spot where their tutorial button shows up. Deactivating the tutorial tips will not turn off the Coin Locked button.

While in a Coin Locked status, users will have the following limitations:
• No access to the auction house
• No ability to SEND mail. Users can still receive and view mail as well as remove items from mail
• No ability to SELL to vendors. Users can still purchase items from vendors
• No ability to salvage, runebreak or destroy items
• No ability to trade
• Users can continue to play and gain coin and items, but cannot get rid of them.

If you are Coin Locked, simply click on the Coin Locked icon and enter the code found in your email from Trion.

What a brilliant idea! It’s not going to stop hackers, but it’s going to completely destroy their reasons to hack. It’s early in the morning here and my brain is still warming up, but I cannot see a downside to this system. If you are hacked by a gold seller, just the fact you’re getting the Coin Lock email should tell you that something serious is up. (And if they change your email, well, you’ll know about that anyway because they’ll send an email to that effect to your original account email.)

An amazing development. Just make sure that your spam filters are set to allow through emails from ‘noreply@trionworlds.com’!

Mar
13

Locked Up

It’s weird. I don’t worry too much about online security, mainly because I think I have all the important bases covered. I’m Nortoned up the wazoo, I’m a savvy browser who doesn’t click on suspicious links, phishing don’t phool me, I don’t use Internet Explorer, and I don’t use idiot passwords for everything. (I was, in the past, guilty of lazily picking the same password for a few, less important things (so, not email, online banking or *gasp* gaming), but I dropped that habit a long time ago.)

But something odd is going on with my WoW account. Before my account ran out, I had meant to log on one more time and hand over guild leadership of our tiny, friends-only goblin guild to someone else. But I forgot to do it in time, or I forgot exactly when my paid-for time ended… Anyway, when I came to try to log in, I was told that my information was correct (entered it twice, to allow for typos) not that my pre-paid time had run out. And it did run out, on 9th March, as a search back through my Twitter account would show. (I screenied the account closing process for posterity.)

Hmm. Funny.

So I tried to log in at battle.net, and was told I couldn’t because there had been ‘too many attempts’ – which was, of course, news to me.

It looks like someone is trying to brute-force their way into the account. I wish them luck, since it’s still attached to an authenticator, so that’s an awful lot of brute force they’re going to need.

Anyway, it got me thinking: there’s no authenticator for Rift (though they say they’re working on it), so in the meantime it’s just me, my nous and my password between me and the hackers. That should be enough – but you can never be too careful, right?

This is a very long winded way of saying, Hello Password Safe!

And, thanks to Password Safe, I now no longer even know my own Rift password. It created a random one for me, keeps it hidden and encrypted, and I just use a mouse-click to copy it ready to paste into the password field on the Rift launcher. To open my Password Safe, I use a password entered with an onscreen virtual keyboard. So, basically, if I am ever stupid enough to catch a keylogger, it’s never going to be able to read my Rift password. I am now, of course, in the process of switching the password for everything over to this system.

Even if you only use it for an otherwise unprotected game account, download it and do it!

Mar
11

Patch 1.01: The Reassurancing

I know Trion had said that the game was going to be heavily supported, post-launch, but they’ve really put their money where their mouth is. Just over two weeks since the beginning of head start, Rift’s first major patch is here. (Click here for the official patch notes.) Loads of fixes and very welcome refinements, class balances, and the opening of four raid rifts… Lots of interesting stuff – and in its size, scope and comprehensiveness, it’s a hugely reassuring development.

These are the kind of across-the-board positive changes that indicate the developers are really on top of their game (in both senses of the phrase) and are also listening to their players. With the release of this patch, I think I’m sliding over from ‘fan of Rift’ to ‘Rift fanboy’.

Join me after the cut for a few of my personal highlights… Read the rest of this entry »

Mar
09

Always searching, never finding

Well, this is embarrassing.

In the last week or so, since the launch of Rift, the Google-search traffic to this site has more than doubled. Of the top ten search terms that bring people here, nine of them are connected to Rift (and five of those include the word ‘pyromancer’). Daily visits are up on the average of about a month ago, too. And am I serving all these poor folk? Am I blogging as much as I should? I am a failure. Sorry, new Google folk.

The problem is… Every day, I could think, “All right, what Rift thing can I blog about today?” But every day, I’m finding something new in the game. So that should give me something new to blog about every day, right? Right… Except it also gives me something new to explore in greater depth, and so I spent too much time playing, and not enough blogging!

Take today, for example. Keene’s questing has led him to Scarwood Reach. (Still Necro/Warlock, if you were wondering. And still loving it.) As I crested the rise from Scarlet Gorge, I was quite honestly unimpressed with this new zone. It looked barren and… well, brown. But a little journey into it and it opens up, revealing itself to be probably the most varied zone so far. And so weird. There’s some seriously weird crap here – not least, manticores. Manticores! Looking just like they should, too!

But the biggest thing, the most interesting thing in this zone, is the hunt. A group of NPCs at Kain’s Command are involved in a hunt for all the rare-spawn mobs in the zone, and they’ll occasionally say things like, “Trackers have located Gravelfist rampaging to the southeast in Iron Fall.” And I assume that, if you get there quick enough, you will find Gravelfist and can get another trophy to prove yourself an awesome huntsman – and so get closer to bagging some nice rep gear. Like I said, I assume so – I haven’t been in Scarwood long, and haven’t explored this new aspect of the game fully. (Although, having tried twice to follow these hints, I’ve yet to find a rare…)

(Oh, and the lore in the zone… The Aelfwar are back, and way nastier – more manipulative – than they were in Silverwood. The geography of the zone just oozes history, too. The great Spice Road running through the centre of the zone, the Sagespire on the distant mountainside…)

But going back to the hunt… That’s the point about the blogging: I find a new thing, and immediately realise I know nothing about it, and I’d rather play the game to discover more about it than come on here and say, “Here’s a new thing, but I know nothing about it!”. Although, I guess that’s what I’ve just done…

But me being me, I’m easily distracted, and before I have chance to fully explore a thing, I’ve discovered the next new thing (and you can’t accuse Rift of being lacking in things), and I’m moving on too fast to stop and blog about it! But I’ll try. For the sake of those poor fools trapped here by Google, I will try!

Mar
06

Heavy Petting

So, I’ve tried running my mage as a pure Elementalist for the last few days, and I’m now trying out Necromancer, so I thought I’d report in on ‘mages as a pet class’. General impression: brilliant for solo questing, and the Necromancer has the edge as the more interesting class to play.

I say “has the edge”, when I really mean “craps all over the Elementalist from a great height”. I’m glad I tried Elementalist out first, because I was basically impressed. The improved elemental pets and the pet-heal ability both combine to make for a very solid soloing experience. Clumsy pulls that would have left a Pyromancer in a bloody pulp were much easier to control and survive with an effective tanking pet. As previously discussed, I was unsure which secondary souls to take with Elementalist, as there doesn’t seem to be much interplay between this soul and the others. At the end of the day, I’d say it doesn’t matter: I’d recommend Chloromancer for Radiant Spores, and maybe Dominator for the sheep… Perhaps, with a bit of experimentation, Stormcaller would have revealed itself to be useful (maybe at much higher levels?), but at mid-levels you seem to be pretty much stuck with the Elementalist’s own abilities…

Which are boring. Every pull is the same, the exact same two or three (or four, if you’re lucky) spells in rotation. Rinse, repeat, move on… It’s efficient, it definitely works, but the Pyromancer’s appeal was that there were a few different ways which you could use to kill a lone mob. I missed that.

So, I was getting ready to switch back to my main soul, when I thought I might as well try the other mage pet soul, the Necromancer. Night and day. This is so much more fun than the Elementalist, and so much more efficient. Combine it with Warlock and Chloromancer, and you and your pet also pretty much indestructible. So. Many. Self-heals. Warlock gives you Life Leech, Chloromancer gives you Radiant Spores, and Necromancer itself gives Essence Link and the awesome Soul Purge (damage to the target, heals to you and your pet!). Talents in Necromancer improve this stuff, while talents in Warlock back up the primary soul with useful buffs to health and DOT damage, charge generation (which powers Soul Purge), and a decent chance (through Opportunity) to fire off instant-cast Plague Bolts – which in turn increase your charge, and improve your pet’s damage and threat generation. This is an amazing synergy the kind of which just doesn’t seem to exist with the Elementalist and any other soul.

Also, Feign Death! Awesome.

All this adds up to a robust experience, featuring a lot of flexibility: numerous ways to kill mobs (and so keep play interesting) and numerous ways to get out of trouble when it all goes wrong. Massive thumbs up. I shall be sticking with Necromancer for some time, I think. I love Pyromancer – and in a group or raid situation, that’s where I’d want to focus – but for soloing, I’m not sure Necro can be beaten.

 

Mar
04

Zone 3

Keene the Pyromancer* has made it out of the two Guardian starting zones – Silverwood and Gloamwood – and is now dabbling in the edges of Scarlet Gorge, the first ‘shared’ zone in the game. (Defiant players have a similar two-zone funnelling process – through Freemarch and Stonefield – before winding up at the opposite end of the Gorge from their Guardian foes.)

I like the look and feel of the Gorge so far. At first glance, it’s easy to think ‘Thousand Needles’, but given the mobs and the ‘wild frontier’ vibe, it puts me more in mind of Red Dead Redemption. I shall like it here – even though it feels wild and dangerous.

This is where Ancient Wardstones start playing a part in the game. These are basically mini-quest hubs that can be ‘activated’ by either side – and, I think, the opposite faction can attack and destroy wardstones controlled by their enemies. (This was one of the PVP things that was tampered with late in the beta, to keep both PVP and PVE players happy. If they’re what I’m thinking of, they work slightly differently on each type of server. But I could be very wrong about this stuff.)

Basically, Scarlet Gorge is where things get mixed up a little. On the Argent shard, Guardian players have become pretty spread out across these three zones. It’s a reasonable assumption that Defiant players are similarly spread – which means that this is about the time where I start thinking, “Should I have rolled a rogue on a PVP server?” Scarlet Gorge feels built for open-world PVP, so I wonder if I’m going to be missing out on a PVE server.

I have yet to actually PVP at all in Rift. Not that surprising, since PVP is never my most favourite thing about a game. I don’t roll on PVP servers, generally, because I like any PVP activity to be within my control. Maybe Scarlet Gorge will offer me the opportunity to try out Rift PVP in a controlled arena. Or maybe I’ll just end up as strawberry jam, plastered across the rocky landscape… Either way, I’m looking forward to personally testing this thing I hear about the factions being able to talk to each other. Crazy nonsense.

* Right this minute, Keene is actually Elementalist. Thought I’d give it a whirl. I quite like it: the spells are pretty simple and they definitely get the job done, and it rightly feels like a pet-led spec. And oh my, the pets! The Greater Earth Elemental looks awesome (see below), and having a ‘pet heal’ makes general questing so much simpler. It was really hard to pick suitable back-up souls for it, though. I’m running with Dominator as the zero-point one, and Stormcaller as the secondary soul… though I’m really not making any use of its abilities. If anyone has any thoughts on this, I’d love to hear them.

(And any ideas what to do with my Cleric? I’m pretty happy with his healing build (Warden lead soul), but for questing… Completely stumped. I kinda like Cabalist, though everyone seems to say that Shaman is the most efficient levelling soul. But I just don’t really like melee DPS. What to do?!)

Mar
02

Cate-gone-ries

I’ve just done a bit of tidying, removing some of the old WoW-based categories (tags) from old posts. All those posts are still here, but since the focus of this blog is going to be Rift, and since WoW isn’t exactly in my good books at the moment, I’ve decided to redecorate.

On the subject of me leaving WoW… and since it’s been mentioned, at least obliquely, on three podcasts now… I think Dills got it right when he said that the removal of the ‘Exalted’ title was the ‘final straw’ for me. Though my exit was a long time coming, things snowballed in a big way (immediately following my first Cataclysm raid night, which left me deeply unimpressed and actually dreading another whole expansion of the same thing). With interest in WoW waning, and interest in Rift peaking, along came ‘Exalted-gate’ and I just thought… Nah, enough is enough. So I took the cue for my exit on that one event, but it didn’t in any way actually make me want to leave the game.

Just wanted to clear that up!

Mar
02

Life as a Pyromancer

I’m sorry it’s been so long between substantial posts. I have no excuse. I have a reason - playing lots of Rift – but that’s not an excuse! But it is time to actually start talking about my experiences in the game, prompted especially by this comment from Brandon/OMF/thebmatt:

I’m especially interested to hear your thoughts about each of the individual Mage souls. I just got to level 13 recently and completed all the quests to get the others. I’ve only tried Pyro supported by Elementalist and Archon for leveling, and just recently switched to Stormcaller backed by Elem and Dominator. I’m finding the Stormcaller at this low level isn’t quite up to the task of soloing as much as Pyromancer and from what I read, Necromancer are. Just wondering if you’ve tried any of them. From what I’m reading, for solo leveling, you’re best off going with primarily Pyro, elem, or Necro. Stormcaller and Warlock get more useful in that regard in later levels, and Archon/Dominator/Chloro are best saved for groups. Would you agree?

My ‘main’ (though it’s probably too early to be certain of that) is a mage, and he’s currently sitting at the heady heights of level 23. He’s a Pyromancer, and has been since the beginning – that was his first choice of soul. (His name is Keene, which was the name of my first ever character in World of Warcraft, who was a fire-specced mage.) I had read, too, that Necromancer was a very solid soul for levelling; I’d also read that Pyromancer had mana issues… Though I don’t know how they were playing it, because Pyromancers seem essentially to have infinite mana.

I am running Pyromancer as my main soul, backed with Elemental Summoner and Chloromancer. I’ll talk about the back-up choices first. Chloromancer is my ‘zero point’ soul: it’s there wholly for Radiant Spores, which offers a little bit of useful self-healing. I’m not sure it’s the most efficient zero-point choice, but it’s the one I’m most comfortable with.

I’m not someone who normally likes running with pets but, although I’m not certain that they’re essential in Rift, they certainly help when levelling. A mini tank as a constant companion? Yes, please. So the choice of pet souls was therefore Necromancer or Elemental Summoner. I picked Elemental chiefly because of the first-tier talent Biting Cold, which bumps up your crit chance with all spells. It struck me that Pyromancers were built around fast, sudden, big damage numbers – and so far, that guess has worked out true.

At around level 18, Pyromancer starts to come into its own. You’re going to be picking up Improved Fire Bolt (increase damage by 10%), and preparing to build your whole rotation around that – especially when, in the early 20s, you get Wildfire (your fireballs give you a chance to reset the cooldown on Fire Bolt, and remove the cooldown from it for the next three casts). And then, when you hit at least 21, you can get Pyromancer’s Armor, which give you a reset on the cooldown of your super-hard-hitting Cinder Burst and makes it instant cast instead of 6 seconds (before talents).

When you hit this level and this combination of talents, the value of a pet becomes abundantly clear. You pull with Radiant Spores (sends your pet in, but doesn’t itself aggro the mob), hit the mob with Countdown (no damage up front, explodes after eight seconds) and fire off a Fire Bolt (so now all further fire damage is at +10%). (Ground of Power, by the way, is totally optional. I try to use it in rifts, but it’s just too much faffing for soloing and it leaves you vulnerable to huge incoming damage.) Then, you start with the fireballs (reliable, solid damage) and let your pet hold the mob.

If nothing procs, you just fireball the mob down and move on. If you’re lucky, everything procs and you fire off an instant Cinder Burst and a heap of cooldown-free Fire Bolts, turning the mob into a pile of ash before it knows what hits it. In the process of firing off these things, the mob will come and try to kill you – but it will be dead in seconds anyway. (Especially with the nifty Inferno finisher.)

When these pieces start to fall into place around level 20, the Pyromancer really takes flight. It’s pretty damn solid up to that point, anyway – but it’s really starting to shine now.

To answer the specific points in the comment:

Archon, Dominator and Chloromancer are not great as soloing souls, beyond the use of them for their zero-point abilities. Radiant Spores is definitely useful: though it’s heal isn’t guaranteed, it has saved my ass on more than one occasion. I can see Dominator’s zero-point polymorph being really useful in multi-mob pulls – but I really haven’t experienced many such mob groups so far. While the Archon’s zero-point buffs look useful, they only last five minutes and they take five casts each (that’s ten in all!) to fully stack. In five casts, a Pyromancer has immolated its prey. I’d recommend either Chloro or Dominator as a decent zero-point, ‘utility’ soul. (Chloromancer and Dominator have loads of obvious benefits to all manner of groups; Archon – like the rogue’s Bard soul – seems best left for groups of 10+ players.)

I’m afraid I have no personal experience of Necromancer or Stormcaller. Stormcaller seems to have a complex combination of procs and spells that play off other spells. It strikes me that there’s a lot going on with it at later levels, but that it could be lacking early on, just because you’re not playing with a full deck. Necromancer, meanwhile, has bad-ass pets, but I know nothing of it beyond that. I have been choosing ‘secondary’ souls (ie, souls you intend to spend points in, but not specialise in) based on what flat, across-the-board bonuses their talents have to offer, not so much what new spells they bring to the table.

I hope that’s helped cast some light on my mage choices while levelling. And I apologise if people still vague in the ways of Rift were left confused by all that!

Feb
24

The Great Journey Begins

Too tired, fuzzy-headed and bleary-eyed to write much now – but just wanted to note that the great Rift journey is underway! Now it ‘counts’, now it’s the live game, and I couldn’t be happier.

Older posts «